I believe it will translate well to any linear game (which platformers tend to be), but less so to games with a lot of branching paths/exploration. It can probably still work for smaller linear sections of these more nonlinear games and then the pieces could be strung together to form a larger map/area.
I played Saar's levels
Very cool 🖐️😑
Nice 😑✋🏼
This is so cool! Do you think this technique translates to non-platformers as well?
I believe it will translate well to any linear game (which platformers tend to be), but less so to games with a lot of branching paths/exploration. It can probably still work for smaller linear sections of these more nonlinear games and then the pieces could be strung together to form a larger map/area.